![]() DirectX Tool Kit is a 'pure' C++ library, which is why it's not directly usable by Visual Basic, C# or HTML+JavaScript applications. ZW switch) or C++/WinRT language projections, although it is compatible with both of those programming models. Note that Direct3D 12 and DirectX Tool Kit are not Windows Runtime (aka "WinRT") components, so we do not make use of the C++/CX language extensions (a.k.a. DirectX 12: DirectX 11 to DirectX 12 porting guide (YouTube video).Porting from Direct3D 11 to Direct3D 12.If you are already an expert in Direct3D 11 but are new to the DirectX 12 API, then you should start by reviewing the Direct3D 12 Programming Guide on Microsoft Docs. The tutorial assumes the reader is already familiar with the DirectX 12 API, and is an expert in graphics programming. ![]() If you are more comfortable with C#, then you should consider SharpDX and read this blog post. Familiarity with the Standard C++ Library std::wstring and the std::vector container are required as well. Coding conventions here will make use of C++11 language features such as nullptr, auto, ranged-based for loops, simple lambdas (aka anonymous functions), the standard smart-pointer std::unique_ptr / std::make_unique(), and std::function.There is also one class that requires basic use of std::future. This tutorial assumes the reader is familiar with the basics of C++ programming using Microsoft Visual C++, including writing code, building applications, and basic debugging. That said, if you already know the DirectX 11 version of DirectX Tool Kit, you'll find the DirectX 12 version familiar and will have an easier time with the transition.ĭirectX 12 is also required to take advantage of Shader Model 6, DirectX Raytracing, Amplification & Mesh Shaders, or other DirectX 12 Ultimate hardware features. ![]() Both DirectX 11 and DirectX 12 provide access to the same core hardware features on Windows 10 / Windows 11, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware. DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. If you are new to DirectX, the place to start is the DirectX Tool Kit for DirectX 11 tutorials. If you are just looking for basic integration instructions, see Adding to a VS solution. This takes the form of a series of tutorial lessons for introducing the various functional parts of the tool kit. If you purchased 3DMark on Steam, an auto-update should also be available for download. You’ll also need Internet access to run 3DMark initially, as it validates your code.This is the Getting Started tutorial for DirectX Tool Kit which introduces the reader to using the DirectX Tool Kit with DirectX 12 in C++. If you’re already running one of those, 3DMark should chirp that an update is available when you start it. It only works on the Advanced ($24.95) and Professional (don’t ask) editions. The test won’t work on the free basic version of 3DMark. The next step is to make sure you own and have 3DMark installed. Just push Check for Updates after changing the frequency to Fast and you get the latest update as well as the correct DX12 drivers for your GPU. DX12 card driver support on Windows Update currently supports Nvidia’s Maxwell and Kepler cards (GeForce 600-series and up), AMD’s GCN-based cards (Radeon 7000-series and R-series) and Intel Haswell parts. If you have a DirectX 12 capable video card or integrated graphics, Windows Update should also install the latest DX12 capable driver. This may take some time depending on your Internet connection and a reboot may be required. Your system should download the latest Build and install it. Go back to Update & Recovery and select Check for Updates. You may need to set Windows Update frequency to Fast to get the latest Win10 Build if your box doesn’t already have it.
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